General World Info:
Start: 3pm on SUMMER 2nd
Travel: Sansa Desert to Oasis
End: 7pm on SUMMER 3rd.
Encounters: 1 (failed)
Deaths: 0
The Glorias Request Adventurers started back immediately after the Dust Mephits encounter. After hearing the sounds of more creatures approaching Nephi took lead and headed north into the Sansa Desert. They walked for 6hrs into the vast desert before spotting a tree and a large rock. Exhausted, tired, overheated and wounded they decided to sleep their worries away under the tree. They woke up the following morning on the 3rd of Summer refreshed and ready to continue their journey. However, Shamoes pointed out his pockets feel lighter, and the group learns they had some very important items stolen from them in the dead of night. Nephi is able to track the thieves north and follow their tracks. (Nephi then rolled a 1d4 to determine what they may encounter) The dice determined the group would track the thieves to a small watering hole and a tree located in the valley of some sand dunes. After determining it was NOT a mirage the group rushes to the water and puts some in their watering skins. Sheleleigh, Shamoes and Rodmond all excitingly jump into the water to cool off. After a few minutes the 3 boys in the water start to feel off. The others aren't able to determine why until a large Water Elemental formed from the small lake and attacked Shamoes; launching him into the air about 50 feet causing him to take 16 damage and land back disoriented in the water. An Intense and overwhelming encounter breaks out and the group works together to pull the 3 men from the water and to escape by passing multiple dexterity saving throws. As they are running away a large agitated Animated Tree formed from the tree and began to throw sandstone boulders. Sheleleigh was able to dodge his but Shamoes, 5 ft from escaping the encounter was met with a large boulder taking 19 damage and falling unconscious and trapped beneath the boulder. Once everyone had escaped, Rodmond, Dmitri and Nephi are able to pull Shamoes from underneath the boulder and heal him. The group then headed west following the footprints. After only 2 hours of travel, they discover a large Cultist Camp set up in the desert. They aren't able to discern who or what, but they know they want to avoid them and following the tracks west. They all pass some stealth checks and are able to avoid any conflict thanks to Nephi's quick thinking and illusion skills. The footprints split off, some going north while others go west. The group decides to follow the western footprints and travel to the Town of Oasis. The group arrives there just before 5pm and check into their hotel, "Ravens Stay and Play Inn" the cheaper of the options. The group splits up going on their own minute adventures as the session comes to a close. We pick up with Limtaars self discovery with woman, Sheleleighs quest to discover his secret admirer, Rodmonds loneliness and Shamoes, Dmitri and Nephi's bonding.
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